Project Bloom

View on itch.io

Sound Designer and CCC

Platforms : PC

Type : Doom-like combat

Skills : Game programming and sound design

Time spent on the project : ~ 2 months

Engine and tools : Unreal Engine, Perforce and Adobe Audition

My contribution

The point of this project was to create a character similar to an existing one. In our case, me and my team got the Doom Slayer. I took care of the dashing mechanic and the sound design.


Character Controller

To start off in the project, I worked on the dash of our main character. Every playtests, I slowly improved the feel of the dash. I enhanced how it stopped, how far it went and how fast it would travel to it’s destination. In the end, I can be proud to have made a fluid movement made to evade enemy attacks.


Sound Design

For the rest of the project, I worked on the sound design. I used Unreal Engine’s MetaSound plugin to customize the sound effects and the music. I first edited the sound in Adobe Audition, then integrated them to have a random pitch and audio for the events. I also created dynamic music that fits with the combat. A blueprint would detect the amount of enemies in the room and would finish the song accordingly.

Audrey Langlois : CCC and Sound Designer

Alex S. Laflamme : Character Artist

Camille Boudreault : AI and Level Designer

Caroline Forget : CCC and AI

Nicolas Lévesque : Environmental Artist

Raphaëlle Raymond : 3D Animation and Rigging

Sasha Fortier : Level Designer

Vincent Nadeau : CCC and Gameplay Programmer